Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 24 gate madness
✕ close- Legacy Runnertop 3 1 of 3 (avg 13%) · league rank Top 6% (17%)
- Swift Fisttop 3 0 of 2 (avg 13%) · league rank Top 24% (14%)
- Stormstridetop 3 0 of 2 (avg 13%) · league rank Top 25% (14%)
- Reese Dylantop 3 0 of 3 (avg 13%) · league rank Top 28% (13%)
- Stormveiltop 3 0 of 4 (avg 13%) · league rank Middle (12%)
- Hyperstriketop 3 1 of 2 (avg 13%) · league rank Middle (12%)
- Violet Jaguartop 3 1 of 2 (avg 13%) · league rank Middle (11%)
- Divine Rushtop 3 0 of 2 (avg 13%) · league rank Middle (11%)
- Saberwindtop 3 1 of 2 (avg 13%) · league rank Middle (11%)
- Cinder Kingtop 3 0 of 2 (avg 13%) · league rank Middle (11%)
- Titan Magetop 3 0 of 4 (avg 13%) · league rank Middle (10%)
- Highland Trailtop 3 0 of 3 (avg 13%) · league rank Bottom 39% (10%)
- Edge Panthertop 3 1 of 5 (avg 13%) · league rank Bottom 37% (9.8%)
- Drift Miragetop 3 0 of 2 (avg 13%) · league rank Bottom 37% (9.7%)
- Lynx Mystictop 3 1 of 4 (avg 13%) · league rank Bottom 36% (9.6%)
- Nyxaratop 3 0 of 2 (avg 13%) · league rank Bottom 31% (9.0%)
- Vivid Rebeltop 3 0 of 2 (avg 13%) · league rank Bottom 30% (8.8%)
- Fuzzy Pandatop 3 1 of 3 (avg 13%) · league rank Bottom 28% (8.6%)
- First Lighttop 3 1 of 3 (avg 13%) · league rank Bottom 26% (8.4%)
- The Ice Cream Man top 3 0 of 3 (avg 13%) · league rank Bottom 24% (8.2%)
- Luna Reesetop 3 0 of 3 (avg 13%) · league rank Bottom 23% (8.1%)
- Ryuutop 3 0 of 3 (avg 13%) · league rank Bottom 22% (8.0%)
- Grand Nectartop 3 0 of 3 (avg 13%) · league rank Bottom 15% (7.4%)
- Whispering Raintop 3 0 of 2 (avg 13%) · league rank Bottom 14% (7.3%)
- Grand Azulatop 3 0 of 3 (avg 13%) · league rank Bottom 13% (7.2%)
- Blueline Rebeltop 3 0 of 2 (avg 13%) · league rank Bottom 13% (7.1%)
- Dark Inheritancetop 3 0 of 2 (avg 13%) · league rank Bottom 10% (6.9%)
- Ashfalltop 3 0 of 2 (avg 13%) · league rank Bottom 7% (6.6%)
- Phoenix Crowntop 3 0 of 2 (avg 13%) · league rank Bottom 4% (6.5%)
- Quick Creamtop 3 0 of 3 (avg 13%) · league rank Bottom 4% (6.5%)
- Vapor Bladetop 3 0 of 2 (avg 13%) · league rank Bottom 3% (6.4%)
- Twilight Havoctop 3 0 of 2 (avg 13%) · league rank Bottom 1% (6.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).