Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2000m 12 gate madness
✕ close- Mistfalltop 3 2 of 4 (avg 25%) · league rank Top 14% (30%)
- Nyxaratop 3 2 of 4 (avg 25%) · league rank Top 19% (29%)
- Forge Serpenttop 3 2 of 4 (avg 25%) · league rank Top 23% (29%)
- Reese Dylantop 3 1 of 3 (avg 25%) · league rank Top 29% (28%)
- Edge Panthertop 3 4 of 7 (avg 25%) · league rank Middle (26%)
- Legacy Runnertop 3 2 of 3 (avg 25%) · league rank Middle (26%)
- Hex Crushertop 3 3 of 4 (avg 25%) · league rank Middle (26%)
- Flux Daggertop 3 2 of 4 (avg 25%) · league rank Middle (26%)
- Hyperstriketop 3 1 of 4 (avg 25%) · league rank Middle (26%)
- Grand Azulatop 3 0 of 3 (avg 25%) · league rank Middle (23%)
- Luna Reesetop 3 2 of 3 (avg 25%) · league rank Bottom 37% (23%)
- The Ice Cream Man top 3 0 of 3 (avg 25%) · league rank Bottom 32% (21%)
- Tidal Striketop 3 1 of 4 (avg 25%) · league rank Bottom 31% (21%)
- First Lighttop 3 1 of 3 (avg 25%) · league rank Bottom 30% (21%)
- Quick Creamtop 3 0 of 7 (avg 25%) · league rank Bottom 29% (21%)
- Ryuutop 3 2 of 7 (avg 25%) · league rank Bottom 27% (20%)
- Petal Stormtop 3 0 of 4 (avg 25%) · league rank Bottom 17% (18%)
- Stormstridetop 3 0 of 4 (avg 25%) · league rank Bottom 12% (17%)
- Grand Nectartop 3 0 of 3 (avg 25%) · league rank Bottom 12% (17%)
- Highland Trailtop 3 0 of 3 (avg 25%) · league rank Bottom 3% (13%)
- Fuzzy Pandatop 3 0 of 3 (avg 25%) · league rank Bottom 1% (13%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).