Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1400m 12 gate madness
✕ close- Saberwindtop 3 0 of 2 (avg 25%) · league rank Top 38% (26%)
- Divine Riottop 3 1 of 2 (avg 25%) · league rank Top 40% (26%)
- Reese Dylantop 3 1 of 3 (avg 25%) · league rank Middle (25%)
- Drift Miragetop 3 1 of 2 (avg 25%) · league rank Middle (24%)
- Lynx Mystictop 3 1 of 4 (avg 25%) · league rank Bottom 34% (23%)
- Edge Panthertop 3 0 of 3 (avg 25%) · league rank Bottom 32% (23%)
- Vivid Rebeltop 3 2 of 2 (avg 25%) · league rank Bottom 31% (22%)
- Violet Jaguartop 3 0 of 2 (avg 25%) · league rank Bottom 30% (22%)
- Nyxaratop 3 0 of 2 (avg 25%) · league rank Bottom 18% (20%)
- Quick Creamtop 3 0 of 3 (avg 25%) · league rank Bottom 16% (20%)
- Luna Reesetop 3 0 of 3 (avg 25%) · league rank Bottom 15% (19%)
- Bold Nexustop 3 0 of 2 (avg 25%)
- Dark Inheritancetop 3 0 of 2 (avg 25%)
- Hex Crushertop 3 0 of 2 (avg 25%)
- Ashfalltop 3 0 of 2 (avg 25%) · league rank Bottom 7% (17%)
- Ryuutop 3 0 of 3 (avg 25%) · league rank Bottom 4% (16%)
- Grand Nectartop 3 0 of 3 (avg 25%) · league rank Bottom 2% (15%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).