Team report · Lower league

Latin Racing

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Each core's best 3 races and up to 3 where it's below average (3+ races there).

CoreRacesEarns the point
Phantom Panther350.4× avg
Livid Jaguar350.7× avg
Scarlet Panther310.4× avg
Angry Dan isn't Fun300.0× avg
Zoey292.1× avg
Nova Nectar260.4× avg
Flame Dash260.6× avg
Starline250.0× avg
She’s Extreme250.8× avg
Solar Surge240.4× avg
Cursed Monolith222.0× avg
Frost Rocket210.8× avg
Forge Serpent211.4× avg
Final Masquerade210.5× avg
Swift Fist200.5× avg
Legacy Runner204.1× avg
First Light191.2× avg
Drift Mirage182.1× avg
Spellbreaker140.0× avg
Grand Azula130.0× avg
Zero Mercy90.0× avg
Peak Crown92.0× avg
Violet Jaguar70.0× avg
Better Luck Next Time40.0× avg
Flux Dagger30.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

T/J Racing: Power 53.4, #13. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).