Compare with
Each core's best 3 races and up to 3 where it's below average (3+ races there).
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Phantom Panther | 35 | 0.4× avg | ||
| Livid Jaguar | 35 | 0.7× avg | ||
| Scarlet Panther | 31 | 0.4× avg | ||
| Angry Dan isn't Fun | 30 | 0.0× avg | — | |
| Zoey | 29 | 2.1× avg | ||
| Nova Nectar | 26 | 0.4× avg | — | |
| Flame Dash | 26 | 0.6× avg | ||
| Starline | 25 | 0.0× avg | — | |
| She’s Extreme | 25 | 0.8× avg | ||
| Solar Surge | 24 | 0.4× avg | ||
| Cursed Monolith | 22 | 2.0× avg | ||
| Frost Rocket | 21 | 0.8× avg | ||
| Forge Serpent | 21 | 1.4× avg | ||
| Final Masquerade | 21 | 0.5× avg | — | |
| Swift Fist | 20 | 0.5× avg | — | |
| Legacy Runner | 20 | 4.1× avg | ||
| First Light | 19 | 1.2× avg | ||
| Drift Mirage | 18 | 2.1× avg | ||
| Spellbreaker | 14 | 0.0× avg | — | |
| Grand Azula | 13 | 0.0× avg | — | |
| Zero Mercy | 9 | 0.0× avg | — | |
| Peak Crown | 9 | 2.0× avg | ||
| Violet Jaguar | 7 | 0.0× avg | — | |
| Better Luck Next Time | 4 | 0.0× avg | — | |
| Flux Dagger | 3 | 0.0× avg | — |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
T/J Racing: Power 53.4, #13. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).