Compare with
Power
45.9
17th of 25 on Glory
Standings
12th
9 pts
Matches
3–3
9 pts · rounds 187–166
Next match
T/J Racing
Week 7
Best map
Anchor
Power 61.2 · 2nd · 4–1
Worst map
Glory
Power 45.9 · 17th · 0–3
Above average
Miracles
Power 58.5 · 11th · 1–2
Average
Measure
Power 51.2 · 15th · 2–1
Where do we lose the most points?
1800m 4 gate WTA33%
2000m 6 gate WTA45%
1600m 24 gate WTA47%
Next match: what do we pick, ban and field?
Pick AnchorBan Glory
1000m 1v1Solar Surge
2200m 1v1Final Masquerade
1200m 6 gate madnessScarlet Panther, Solar Surge
Are we good enough at…
About average
47% of rounds · 12th of 23 · 7 rounds
0%league average 50%100%
Which cores are costing us?
Angry Dan isn't Fun0.0× avg
Starline0.0× avg
Spellbreaker0.0× avg
Carrying us
Legacy Runner4.1× avg
Drift Mirage2.1× avg
Zoey2.1× avg
Who do they send in…
› Roster · 25 coresby distance type
Sprint · 6
- She’s ExtremeSprint
- Solar SurgeSprint-Mid
- Scarlet PantherSprint
- Frost RocketSprint-Mid
- Drift MirageSprint-Mid
- Cursed MonolithSprint
Mid · 2
- Violet JaguarMid
- StarlineMid
Marathon · 17
- Swift FistMarathon
- Phantom PantherMarathon
- Livid JaguarMarathon
- ZoeyMid-Marathon
- Final MasqueradeMid-Marathon
- Angry Dan isn't FunMid-Marathon
- Legacy RunnerMid-Marathon
- Nova NectarMid-Marathon
- Flame DashMarathon
- Forge SerpentMarathon
- First LightMarathon
- Flux DaggerMid-Marathon
- Better Luck Next TimeMid-Marathon
- Grand AzulaMarathon
- SpellbreakerMid-Marathon
- Peak CrownMarathon
- Zero MercyMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).