Compare with
Losing the most points
- 1800m 4 gate WTA 33% · 18th of 22 · 6 rounds
- 2000m 6 gate WTA 45% · 13th of 25 · 9 rounds
- 1600m 24 gate WTA 47% · 12th of 23 · 7 rounds
Winning the most points
No strong spots with enough rounds yet.
Maps, best to worst
Strongest cores
- Legacy Runner4.1× avg · 20 races
- Drift Mirage2.1× avg · 18 races
- Zoey2.1× avg · 29 races
Cores that need work
- Angry Dan isn't Fun0.0× avg · 30 races
- Starline0.0× avg · 25 races
- Spellbreaker0.0× avg · 14 races
Next match: vs T/J Racing
Matchup heat map →Map plan · Power edge per map
- Anchor · pick+6.9
- Measure-1.5
- Miracles-7.2
- Glory · eliminate-7.6
Who to field on Anchor
- 1000m 1v1: Solar Surge
- 2200m 1v1: Final Masquerade
- 1200m 6 gate madness: Scarlet Panther, Solar Surge, Livid Jaguar
- 1400m 1v1: Phantom Panther
Record by map
| Map | Maps W-L | Rounds for / against |
|---|---|---|
| Anchor | 4-1 | 77 / 46 |
| Glory | 0-3 | 29 / 48 |
| Measure | 2-1 | 41 / 36 |
| Miracles | 1-2 | 40 / 36 |
Roster · 25 cores
She’s ExtremeSwift FistSolar SurgePhantom PantherScarlet PantherLivid JaguarZoeyFinal MasqueradeAngry Dan isn't FunFrost RocketLegacy RunnerNova NectarFlame DashForge SerpentViolet JaguarDrift MirageFirst LightFlux DaggerBetter Luck Next TimeGrand AzulaCursed MonolithSpellbreakerPeak CrownStarlineZero Mercy
“× avg” = how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season. The full breakdown is under Heat map and Cores.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).