Team report · Lower league

Latin Racing

Power 49.5 · #24 of 40 on Glory · Power Rankings
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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2000m 6 gate WTA

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Latin Racing
  • Mistfallwon 4 of 11 (avg 17%) · league rank Top 17% (20%)
  • Cold Rushwon 2 of 3 (avg 17%) · league rank Top 19% (20%)
  • Livid Jaguarwon 2 of 16 (avg 17%) · league rank Top 23% (20%)
  • Forge Serpentwon 3 of 11 (avg 17%) · league rank Top 25% (20%)
  • Darling Cashwon 1 of 3 (avg 17%) · league rank Top 27% (20%)
  • Hex Crusherwon 2 of 3 (avg 17%) · league rank Middle (17%)
  • Flux Daggerwon 0 of 8 (avg 17%) · league rank Middle (17%)
  • Peak Crownwon 4 of 15 (avg 17%) · league rank Middle (16%)
  • Creeperwon 0 of 6 (avg 17%) · league rank Bottom 35% (15%)
  • Luna Reesewon 1 of 5 (avg 17%) · league rank Bottom 31% (15%)
  • Stormveilwon 0 of 3 (avg 17%) · league rank Bottom 31% (15%)
  • Quick Creamwon 1 of 3 (avg 17%) · league rank Bottom 24% (13%)
  • Vesperawon 0 of 3 (avg 17%) · league rank Bottom 23% (13%)
  • Iron Dynamowon 1 of 6 (avg 17%) · league rank Bottom 21% (13%)
  • Blueline Rebelwon 0 of 3 (avg 17%) · league rank Bottom 20% (13%)
  • Petal Stormwon 0 of 3 (avg 17%) · league rank Bottom 14% (12%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).