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Latin Racing

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Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Lynx Mystic531.1× avg
Quick Cream460.0× avg
Grand Nectar430.4× avg
Twilight Havoc420.0× avg
Hex Crusher400.9× avg
Luna Reese391.5× avg
Edge Panther391.8× avg
Stormveil371.4× avg
Ryuu360.7× avg
Bold Nexus361.0× avg
Titan Mage350.9× avg
Saberwind352.0× avg
Tidal Strike330.0× avg
Mistfall332.6× avg
Vapor Blade320.0× avg
Reese Dylan300.3× avg
Legacy Runner301.4× avg
The Ice Cream Man 300.4× avg
Grand Azula300.4× avg
Fuzzy Panda301.5× avg
Highland Trail300.0× avg
First Light291.7× avg
Violet Jaguar280.4× avg
Nyxara280.7× avg
Cryo Havoc240.8× avg
Swift Fist230.8× avg
Vivid Rebel220.9× avg
Grace to Glory222.2× avg
Flame Dash204.5× avg
Stormstride192.2× avg
Blueline Rebel190.0× avg
Flux Dagger190.0× avg
Burning Obelisk180.0× avg
Phoenix Crown180.6× avg
Forge Serpent170.5× avg
Divine Riot160.0× avg
Hyperstrike151.5× avg
Drift Mirage150.5× avg
Ashfall140.0× avg
Petal Storm140.0× avg
Livid Jaguar121.8× avg
Radiant Blitz120.7× avg
Whispering Rain100.0× avg
Better Luck Next Time100.8× avg
Dark Inheritance90.0× avg
Divine Rush90.0× avg
Lightning Gale80.8× avg
Cinder King40.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).