Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 50% 15r · 20th · 2.0/map | 36% 10r · 24th · 1.4/map | 43% 14r · 21st · 2.0/map | — | 57% 14r · 12th · 1.8/map | ||
| 6 gate WTA | 2% 18r · 32nd · 2.3/map | 49% 14r · 18th · 1.7/map | 57% 21r · 10th · 3.0/map | ||||
| 16 gate WTA | 30% 8r · 24th · 1.1/map | 43% 14r · 25th · 2.0/map | 57% 7r · 10th · 0.9/map | 80% 5r · 2nd · 0.6/map | 71% 14r · 5th · 2.0/map | ||
| 24 gate WTA | 29% 7r · 26th · 1.0/map | 43% 7r · 22nd · 1.0/map | 63% 25r · 4th · 3.5/map | 43% 7r · 17th · 0.8/map | 0% 1r · 0.1/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1400m 24 gate WTA
✕ close- Stormveilwon 1 of 2 (avg 4.2%) · league rank Top 15% (5.3%)
- Divine Riotwon 0 of 2 (avg 4.2%) · league rank Top 31% (4.5%)
- Saberwindwon 1 of 5 (avg 4.2%) · league rank Top 39% (4.1%)
- Grand Nectarwon 0 of 2 (avg 4.2%)
- Ryuuwon 0 of 2 (avg 4.2%)
- Reese Dylanwon 0 of 2 (avg 4.2%)
- The Ice Cream Man won 0 of 2 (avg 4.2%)
- Grand Azulawon 0 of 2 (avg 4.2%)
- Fuzzy Pandawon 0 of 2 (avg 4.2%)
- Highland Trailwon 0 of 2 (avg 4.2%)
- Drift Miragewon 0 of 2 (avg 4.2%) · league rank Middle (3.7%)
- Legacy Runnerwon 0 of 2 (avg 4.2%) · league rank Middle (3.6%)
- Better Luck Next Timewon 0 of 2 (avg 4.2%) · league rank Middle (3.6%)
- Edge Pantherwon 0 of 2 (avg 4.2%) · league rank Middle (3.5%)
- First Lightwon 0 of 2 (avg 4.2%) · league rank Middle (3.3%)
- Lynx Mysticwon 0 of 5 (avg 4.2%) · league rank Bottom 39% (3.1%)
- Violet Jaguarwon 0 of 3 (avg 4.2%) · league rank Bottom 38% (3.0%)
- Grace to Glorywon 1 of 3 (avg 4.2%) · league rank Bottom 36% (3.0%)
- Quick Creamwon 0 of 4 (avg 4.2%) · league rank Bottom 33% (2.9%)
- Vivid Rebelwon 0 of 3 (avg 4.2%) · league rank Bottom 29% (2.7%)
- Hex Crusherwon 0 of 3 (avg 4.2%) · league rank Bottom 28% (2.7%)
- Luna Reesewon 0 of 5 (avg 4.2%) · league rank Bottom 26% (2.6%)
- Nyxarawon 0 of 2 (avg 4.2%) · league rank Bottom 21% (2.4%)
- Petal Stormwon 0 of 2 (avg 4.2%) · league rank Bottom 20% (2.4%)
- Blueline Rebelwon 0 of 3 (avg 4.2%) · league rank Bottom 16% (2.3%)
- Whispering Rainwon 0 of 2 (avg 4.2%) · league rank Bottom 15% (2.2%)
- Ashfallwon 0 of 2 (avg 4.2%) · league rank Bottom 8% (2.1%)
- Flame Dashwon 0 of 2 (avg 4.2%) · league rank Bottom 8% (2.1%)
- Dark Inheritancewon 0 of 3 (avg 4.2%) · league rank Bottom 7% (2.1%)
- Burning Obeliskwon 0 of 3 (avg 4.2%) · league rank Bottom 7% (2.1%)
- Vapor Bladewon 0 of 3 (avg 4.2%) · league rank Bottom 4% (2.1%)
- Bold Nexuswon 0 of 3 (avg 4.2%) · league rank Bottom 2% (2.1%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).