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Latin Racing

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1600m 16 gate WTA

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Latin Racing
  • Flame Dashwon 0 of 2 (avg 6.3%) · league rank Top 32% (7.1%)
  • Titan Magewon 0 of 3 (avg 6.3%) · league rank Middle (6.6%)
  • Edge Pantherwon 1 of 5 (avg 6.3%) · league rank Middle (6.5%)
  • First Lightwon 0 of 2 (avg 6.3%) · league rank Middle (6.4%)
  • Mistfallwon 2 of 3 (avg 6.3%) · league rank Middle (6.1%)
  • Swift Fistwon 0 of 2 (avg 6.3%) · league rank Middle (6.0%)
  • Burning Obeliskwon 0 of 3 (avg 6.3%) · league rank Middle (5.8%)
  • Quick Creamwon 0 of 2 (avg 6.3%)
  • Grand Nectarwon 0 of 2 (avg 6.3%)
  • Ryuuwon 0 of 2 (avg 6.3%)
  • Reese Dylanwon 0 of 2 (avg 6.3%)
  • Fuzzy Pandawon 0 of 2 (avg 6.3%)
  • Divine Riotwon 0 of 2 (avg 6.3%) · league rank Middle (5.6%)
  • Stormveilwon 0 of 2 (avg 6.3%) · league rank Bottom 37% (5.3%)
  • Forge Serpentwon 0 of 3 (avg 6.3%) · league rank Bottom 31% (4.8%)
  • Hex Crusherwon 0 of 3 (avg 6.3%) · league rank Bottom 30% (4.8%)
  • Lynx Mysticwon 1 of 2 (avg 6.3%) · league rank Bottom 27% (4.6%)
  • Cryo Havocwon 0 of 3 (avg 6.3%) · league rank Bottom 21% (4.1%)
  • Luna Reesewon 0 of 2 (avg 6.3%) · league rank Bottom 19% (4.0%)
  • Bold Nexuswon 0 of 3 (avg 6.3%) · league rank Bottom 13% (3.6%)
  • Phoenix Crownwon 0 of 2 (avg 6.3%) · league rank Bottom 5% (3.3%)
  • Twilight Havocwon 0 of 2 (avg 6.3%) · league rank Bottom 3% (3.2%)
  • Tidal Strikewon 0 of 2 (avg 6.3%) · league rank Bottom 2% (3.2%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).