Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 50% 15r · 20th · 2.0/map | 36% 10r · 24th · 1.4/map | 43% 14r · 21st · 2.0/map | — | 57% 14r · 12th · 1.8/map | ||
| 6 gate WTA | 2% 18r · 32nd · 2.3/map | 49% 14r · 18th · 1.7/map | 57% 21r · 10th · 3.0/map | ||||
| 16 gate WTA | 30% 8r · 24th · 1.1/map | 43% 14r · 25th · 2.0/map | 57% 7r · 10th · 0.9/map | 80% 5r · 2nd · 0.6/map | 71% 14r · 5th · 2.0/map | ||
| 24 gate WTA | 29% 7r · 26th · 1.0/map | 43% 7r · 22nd · 1.0/map | 63% 25r · 4th · 3.5/map | 43% 7r · 17th · 0.8/map | 0% 1r · 0.1/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 16 gate WTA
✕ close- Flame Dashwon 0 of 2 (avg 6.3%) · league rank Top 32% (7.1%)
- Titan Magewon 0 of 3 (avg 6.3%) · league rank Middle (6.6%)
- Edge Pantherwon 1 of 5 (avg 6.3%) · league rank Middle (6.5%)
- First Lightwon 0 of 2 (avg 6.3%) · league rank Middle (6.4%)
- Mistfallwon 2 of 3 (avg 6.3%) · league rank Middle (6.1%)
- Swift Fistwon 0 of 2 (avg 6.3%) · league rank Middle (6.0%)
- Burning Obeliskwon 0 of 3 (avg 6.3%) · league rank Middle (5.8%)
- Quick Creamwon 0 of 2 (avg 6.3%)
- Grand Nectarwon 0 of 2 (avg 6.3%)
- Ryuuwon 0 of 2 (avg 6.3%)
- Reese Dylanwon 0 of 2 (avg 6.3%)
- Fuzzy Pandawon 0 of 2 (avg 6.3%)
- Divine Riotwon 0 of 2 (avg 6.3%) · league rank Middle (5.6%)
- Stormveilwon 0 of 2 (avg 6.3%) · league rank Bottom 37% (5.3%)
- Forge Serpentwon 0 of 3 (avg 6.3%) · league rank Bottom 31% (4.8%)
- Hex Crusherwon 0 of 3 (avg 6.3%) · league rank Bottom 30% (4.8%)
- Lynx Mysticwon 1 of 2 (avg 6.3%) · league rank Bottom 27% (4.6%)
- Cryo Havocwon 0 of 3 (avg 6.3%) · league rank Bottom 21% (4.1%)
- Luna Reesewon 0 of 2 (avg 6.3%) · league rank Bottom 19% (4.0%)
- Bold Nexuswon 0 of 3 (avg 6.3%) · league rank Bottom 13% (3.6%)
- Phoenix Crownwon 0 of 2 (avg 6.3%) · league rank Bottom 5% (3.3%)
- Twilight Havocwon 0 of 2 (avg 6.3%) · league rank Bottom 3% (3.2%)
- Tidal Strikewon 0 of 2 (avg 6.3%) · league rank Bottom 2% (3.2%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).