Compare with
Each core's best 3 races and up to 3 where it's below average (3+ races there).
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Solar Surge | 49 | 1.2× avg | ||
| Final Masquerade | 35 | 1.1× avg | ||
| Scarlet Panther | 26 | 1.4× avg | — | |
| Nova Nectar | 21 | 1.3× avg | ||
| Livid Jaguar | 20 | 1.1× avg | ||
| Angry Dan isn't Fun | 20 | 0.5× avg | — | |
| Frost Rocket | 16 | 0.5× avg | — | |
| Grand Azula | 16 | 0.8× avg | — | |
| Phantom Panther | 13 | 0.8× avg | ||
| Flame Dash | 11 | 0.9× avg | — | |
| Zoey | 10 | 1.2× avg | ||
| Swift Fist | 10 | 2.1× avg | — | |
| Spellbreaker | 9 | 1.8× avg | — | |
| Forge Serpent | 9 | 1.3× avg | — | |
| Starline | 5 | 2.4× avg | — | |
| Cursed Monolith | 5 | 1.2× avg | — | |
| Legacy Runner | 5 | 2.4× avg | — | |
| She’s Extreme | 5 | 1.2× avg | — |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
T/J Racing: Power 54.3, #12. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).