Team report · Lower league

Latin Racing

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Each core's best 3 races and up to 3 where it's below average (3+ races there).

CoreRacesEarns the point
Solar Surge491.2× avg
Final Masquerade351.1× avg
Scarlet Panther261.4× avg
Nova Nectar211.3× avg
Livid Jaguar201.1× avg
Angry Dan isn't Fun200.5× avg
Frost Rocket160.5× avg
Grand Azula160.8× avg
Phantom Panther130.8× avg
Flame Dash110.9× avg
Zoey101.2× avg
Swift Fist102.1× avg
Spellbreaker91.8× avg
Forge Serpent91.3× avg
Starline52.4× avg
Cursed Monolith51.2× avg
Legacy Runner52.4× avg
She’s Extreme51.2× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

T/J Racing: Power 54.3, #12. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).