Compare with
Cores
Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Frozen Blade | 48 | 0.8× avg | ||
| Cyber Overdrive | 36 | 1.1× avg | ||
| Iron Dynamo | 33 | 0.9× avg | ||
| Frost Rocket | 29 | 1.1× avg | ||
| Forge Serpent | 28 | 1.0× avg | ||
| Titan Mage | 23 | 1.2× avg | ||
| Livid Jaguar | 21 | 0.8× avg | ||
| Stormstride | 20 | 1.1× avg | — | |
| Edge Panther | 19 | 0.5× avg | — | |
| Creeper | 18 | 0.9× avg | ||
| Legacy Runner | 17 | 0.7× avg | ||
| Peak Crown | 16 | 1.0× avg | — | |
| Violet Jaguar | 15 | 0.7× avg | — | |
| Nervy Runner | 14 | 0.7× avg | — | |
| Burning Obelisk | 12 | 0.4× avg | — | |
| Swift Fist | 7 | 0.6× avg | — | |
| Mistfall | 6 | 0.3× avg | — | |
| Luna Reese | 6 | 0.3× avg | — | |
| Cryo Havoc | 6 | 1.5× avg | — | |
| Final Flash | 6 | 0.0× avg | — | |
| Flux Dagger | 4 | 2.7× avg | — | |
| Grace to Glory | 4 | 0.0× avg | — | |
| Scarlet Panther | 3 | 4.0× avg | — | |
| Starline | 3 | 0.0× avg | — | |
| Hyperstrike | 3 | 0.0× avg | — | |
| Lightning Gale | 3 | 0.0× avg | — | |
| Drift Mirage | 3 | 0.0× avg | — | |
| Phantom Panther | 3 | 0.7× avg | — | — |
| Vapor Blade | 3 | 0.0× avg | — | — |
| Silent Bruiser | 3 | 1.5× avg | — | — |
| Vivid Rebel | 2 | 1.7× avg | — | — |
| Lynx Mystic | 2 | 0.0× avg | — | — |
| Twilight Havoc | 2 | 0.0× avg | — | — |
| Hex Crusher | 1 | 2.0× avg | — | — |
| Darling Cash | 1 | 2.0× avg | — | — |
| Cold Rush | 1 | 0.0× avg | — | — |
| Vespera | 1 | 2.0× avg | — | — |
| Brutal Bullet | 1 | 0.0× avg | — | — |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).