Team report · Lower league

Latin Racing

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Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Frozen Blade480.8× avg
Cyber Overdrive361.1× avg
Iron Dynamo330.9× avg
Frost Rocket291.1× avg
Forge Serpent281.0× avg
Titan Mage231.2× avg
Livid Jaguar210.8× avg
Stormstride201.1× avg
Edge Panther190.5× avg
Creeper180.9× avg
Legacy Runner170.7× avg
Peak Crown161.0× avg
Violet Jaguar150.7× avg
Nervy Runner140.7× avg
Burning Obelisk120.4× avg
Swift Fist70.6× avg
Mistfall60.3× avg
Luna Reese60.3× avg
Cryo Havoc61.5× avg
Final Flash60.0× avg
Flux Dagger42.7× avg
Grace to Glory40.0× avg
Scarlet Panther34.0× avg
Starline30.0× avg
Hyperstrike30.0× avg
Lightning Gale30.0× avg
Drift Mirage30.0× avg
Phantom Panther30.7× avg
Vapor Blade30.0× avg
Silent Bruiser31.5× avg
Vivid Rebel21.7× avg
Lynx Mystic20.0× avg
Twilight Havoc20.0× avg
Hex Crusher12.0× avg
Darling Cash12.0× avg
Cold Rush10.0× avg
Vespera12.0× avg
Brutal Bullet10.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).