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Latin Racing

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Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Titan Mage101.2× avg
Nyxara100.7× avg
Flame Dash91.6× avg
Swift Fist80.6× avg
Tidal Strike71.0× avg
Drift Mirage71.4× avg
Forge Serpent61.9× avg
Lynx Mystic60.3× avg
Stormstride51.4× avg
Bold Nexus50.6× avg
Mistfall50.5× avg
Saberwind50.5× avg
Quick Cream50.5× avg
Burning Obelisk41.9× avg
Stormveil40.6× avg
Ashfall41.0× avg
Phoenix Crown41.3× avg
Divine Riot41.0× avg
Ryuu41.5× avg
Vapor Blade30.0× avg
Violet Jaguar30.7× avg
Edge Panther30.7× avg
Livid Jaguar31.3× avg
Hex Crusher30.0× avg
Grace to Glory20.0× avg
Luna Reese22.0× avg
Vivid Rebel21.0× avg
Divine Rush20.0× avg
Flux Dagger10.0× avg
Twilight Havoc10.0× avg
Cryo Havoc10.0× avg
Hyperstrike10.0× avg
Radiant Blitz10.0× avg
Lightning Gale112.0× avg
Whispering Rain10.0× avg
Better Luck Next Time10.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).