Compare with
Cores
Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Titan Mage | 10 | 1.2× avg | ||
| Nyxara | 10 | 0.7× avg | — | |
| Flame Dash | 9 | 1.6× avg | — | |
| Swift Fist | 8 | 0.6× avg | ||
| Tidal Strike | 7 | 1.0× avg | — | |
| Drift Mirage | 7 | 1.4× avg | — | |
| Forge Serpent | 6 | 1.9× avg | — | |
| Lynx Mystic | 6 | 0.3× avg | — | |
| Stormstride | 5 | 1.4× avg | — | |
| Bold Nexus | 5 | 0.6× avg | — | |
| Mistfall | 5 | 0.5× avg | — | |
| Saberwind | 5 | 0.5× avg | — | |
| Quick Cream | 5 | 0.5× avg | — | |
| Burning Obelisk | 4 | 1.9× avg | — | |
| Stormveil | 4 | 0.6× avg | — | |
| Ashfall | 4 | 1.0× avg | — | |
| Phoenix Crown | 4 | 1.3× avg | — | |
| Divine Riot | 4 | 1.0× avg | — | |
| Ryuu | 4 | 1.5× avg | — | |
| Vapor Blade | 3 | 0.0× avg | — | |
| Violet Jaguar | 3 | 0.7× avg | — | |
| Edge Panther | 3 | 0.7× avg | — | |
| Livid Jaguar | 3 | 1.3× avg | — | |
| Hex Crusher | 3 | 0.0× avg | — | |
| Grace to Glory | 2 | 0.0× avg | — | — |
| Luna Reese | 2 | 2.0× avg | — | — |
| Vivid Rebel | 2 | 1.0× avg | — | — |
| Divine Rush | 2 | 0.0× avg | — | — |
| Flux Dagger | 1 | 0.0× avg | — | — |
| Twilight Havoc | 1 | 0.0× avg | — | — |
| Cryo Havoc | 1 | 0.0× avg | — | — |
| Hyperstrike | 1 | 0.0× avg | — | — |
| Radiant Blitz | 1 | 0.0× avg | — | — |
| Lightning Gale | 1 | 12.0× avg | — | — |
| Whispering Rain | 1 | 0.0× avg | — | — |
| Better Luck Next Time | 1 | 0.0× avg | — | — |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).