Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 25% 12r · 31st · 1.0/map | 50% 6r · 15th · 0.6/map | 38% 24r · 31st · 2.0/map | 60% 5r · 12th · 0.5/map | 32% 38r · 35th · 3.2/map | 47% 60r · 26th · 5.1/map | |
| 22 gate WTA | 50% 32r · 23rd · 3.1/map | 37% 24r · 31st · 2.0/map | 17% 18r · 38th · 1.6/map | 38% 24r · 34th · 2.0/map | 100% 1r · 0.1/map | 31% 39r · 35th · 3.2/map | 50% 12r · 19th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1800m 22 gate WTA
✕ close- God Let Me Be Backwon 1 of 1 (avg 4.5%)
- Five Horsemanwon 0 of 1 (avg 4.5%)
- Immortal Desirewon 0 of 1 (avg 4.5%)
- Zeus vs Hades – Gods of Warwon 0 of 1 (avg 4.5%)
- If This Suck I Blame MRNFTwon 0 of 1 (avg 4.5%)
- If Suck Blame Myselfwon 0 of 1 (avg 4.5%)
- Fighter Pitwon 0 of 1 (avg 4.5%)
- Might As Well Give It A Gowon 0 of 1 (avg 4.5%)
- Captain Deathwon 0 of 1 (avg 4.5%)
- Dr. Rock & the Riff Reactorwon 0 of 1 (avg 4.5%)
- If Sucks Blame TPJunkiewon 0 of 1 (avg 4.5%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).