Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 33% 3r · 23rd · 1.0/map | 33% 3r · 12th · 0.6/map | 17% 6r · 28th · 2.0/map | 100% 2r · 0.5/map | 49% 11r · 17th · 3.0/map | 80% 18r · 3rd · 5.0/map | |
| 22 gate WTA | 51% 11r · 14th · 2.8/map | 51% 6r · 14th · 1.9/map | 0% 6r · 30th · 1.5/map | 33% 6r · 27th · 2.0/map | 100% 1r · 0.1/map | 55% 11r · 17th · 3.2/map | 0% 3r · 29th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 24 gate madness
✕ close- Might As Well Give It A Gotop 3 1 of 3 (avg 13%) · league rank Top 5% (17%)
- Five Horsemantop 3 0 of 3 (avg 13%) · league rank Top 7% (16%)
- God Let Me Be Backtop 3 1 of 3 (avg 13%) · league rank Top 25% (14%)
- If Suck Blame Myselftop 3 0 of 3 (avg 13%) · league rank Top 40% (12%)
- Odins Vaulttop 3 0 of 3 (avg 13%) · league rank Middle (12%)
- If This Suck I Blame MRNFTtop 3 1 of 3 (avg 13%) · league rank Middle (11%)
- Immortal Desiretop 3 1 of 3 (avg 13%) · league rank Middle (11%)
- Wanted Dead Or A Wildtop 3 0 of 3 (avg 13%) · league rank Middle (11%)
- Zeus vs Hades – Gods of Wartop 3 0 of 3 (avg 13%) · league rank Bottom 13% (7.1%)
- If Sucks Blame TPJunkietop 3 0 of 3 (avg 13%) · league rank Bottom 7% (6.7%)
- FRKN Bananastop 3 0 of 3 (avg 13%) · league rank Bottom 3% (6.4%)
- Fighter Pittop 3 0 of 3 (avg 13%) · league rank Bottom 2% (6.4%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).