Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 6 gate madness
✕ close- FRKN Bananastop 3 1 of 2 (avg 50%) · league rank Top 5% (62%)
- Wanted Dead Or A Wildtop 3 2 of 2 (avg 50%) · league rank Top 20% (58%)
- Odins Vaulttop 3 1 of 2 (avg 50%) · league rank Top 26% (57%)
- Five Horsemantop 3 2 of 4 (avg 50%) · league rank Bottom 23% (48%)
- Fighter Pittop 3 2 of 4 (avg 50%) · league rank Bottom 11% (43%)
- Zeus vs Hades – Gods of Wartop 3 0 of 4 (avg 50%) · league rank Bottom 3% (32%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).