Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 24 gate madness
✕ close- Might As Well Give It A Gotop 3 0 of 2 (avg 13%) · league rank Top 5% (17%)
- Five Horsemantop 3 3 of 6 (avg 13%) · league rank Top 7% (16%)
- Dr. Rock & the Riff Reactortop 3 2 of 6 (avg 13%) · league rank Top 20% (14%)
- If Suck Blame Myselftop 3 0 of 6 (avg 13%) · league rank Top 40% (12%)
- Immortal Desiretop 3 0 of 6 (avg 13%) · league rank Middle (11%)
- Flight Modetop 3 1 of 6 (avg 13%) · league rank Bottom 39% (10.0%)
- Iterotop 3 1 of 6 (avg 13%) · league rank Bottom 36% (9.7%)
- Captain Deathtop 3 0 of 6 (avg 13%) · league rank Bottom 30% (8.9%)
- Zeus vs Hades – Gods of Wartop 3 0 of 4 (avg 13%) · league rank Bottom 13% (7.1%)
- Supersizedtop 3 0 of 6 (avg 13%) · league rank Bottom 12% (7.0%)
- Roobettop 3 0 of 6 (avg 13%) · league rank Bottom 12% (7.0%)
- If Sucks Blame TPJunkietop 3 0 of 6 (avg 13%) · league rank Bottom 7% (6.7%)
- Fighter Pittop 3 0 of 6 (avg 13%) · league rank Bottom 2% (6.4%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).