Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 50% 25r · 14th · 2.0/map | 58% 14r · 10th · 1.3/map | 46% 24r · 26th · 1.9/map | — | 42% 18r · 29th · 1.6/map | ||
| 6 gate WTA | 49% 27r · 23rd · 2.2/map | 44% 18r · 28th · 1.6/map | 57% 35r · 13th · 2.9/map | ||||
| 16 gate WTA | 67% 13r · 8th · 1.1/map | 38% 24r · 31st · 2.0/map | 60% 10r · 14th · 0.9/map | 33% 6r · 24th · 0.5/map | 54% 24r · 19th · 2.0/map | ||
| 24 gate WTA | 50% 12r · 20th · 1.0/map | 42% 12r · 25th · 1.0/map | 41% 39r · 32nd · 3.3/map | 44% 9r · 21st · 0.8/map | 0% 1r · 0.1/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1800m 4 gate WTA
✕ close- Wanted Dead Or A Wildwon 7 of 24 (avg 25%) · league rank Top 22% (29%)
- FRKN Bananaswon 4 of 24 (avg 25%) · league rank Bottom 29% (23%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).