Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 29% 14r · 28th · 2.0/map | 69% 9r · 8th · 1.4/map | 50% 14r · 17th · 2.0/map | — | 17% 13r · 30th · 1.8/map | ||
| 6 gate WTA | 48% 16r · 23rd · 2.3/map | 42% 12r · 21st · 1.7/map | 52% 21r · 15th · 3.0/map | ||||
| 16 gate WTA | 71% 7r · 7th · 1.1/map | 43% 14r · 24th · 2.0/map | 43% 7r · 17th · 0.9/map | 0% 4r · 22nd · 0.6/map | 71% 14r · 4th · 2.0/map | ||
| 24 gate WTA | 57% 7r · 11th · 1.0/map | 71% 7r · 7th · 1.0/map | 38% 24r · 28th · 3.5/map | 29% 7r · 23rd · 0.8/map | — |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 24 gate WTA
✕ close- Might As Well Give It A Gowon 3 of 17 (avg 4.2%) · league rank Top 3% (6.7%)
- Five Horsemanwon 1 of 13 (avg 4.2%) · league rank Top 17% (5.3%)
- Odins Vaultwon 2 of 17 (avg 4.2%) · league rank Top 33% (4.5%)
- God Let Me Be Backwon 0 of 10 (avg 4.2%) · league rank Middle (3.9%)
- Wanted Dead Or A Wildwon 1 of 17 (avg 4.2%) · league rank Middle (3.8%)
- If Suck Blame Myselfwon 1 of 17 (avg 4.2%) · league rank Middle (3.5%)
- If This Suck I Blame MRNFTwon 1 of 7 (avg 4.2%) · league rank Middle (3.2%)
- Immortal Desirewon 0 of 20 (avg 4.2%) · league rank Bottom 34% (2.9%)
- Iterowon 0 of 21 (avg 4.2%) · league rank Bottom 34% (2.8%)
- Dr. Rock & the Riff Reactorwon 0 of 15 (avg 4.2%) · league rank Bottom 30% (2.7%)
- Flight Modewon 0 of 15 (avg 4.2%) · league rank Bottom 21% (2.4%)
- Roobetwon 0 of 17 (avg 4.2%) · league rank Bottom 12% (2.2%)
- Supersizedwon 0 of 21 (avg 4.2%) · league rank Bottom 10% (2.2%)
- Fighter Pitwon 0 of 13 (avg 4.2%) · league rank Bottom 7% (2.1%)
- FRKN Bananaswon 0 of 20 (avg 4.2%) · league rank Bottom 4% (2.1%)
- Captain Deathwon 0 of 14 (avg 4.2%) · league rank Bottom 4% (2.1%)
- Zeus vs Hades – Gods of Warwon 0 of 17 (avg 4.2%) · league rank Bottom 1% (2.1%)
- If Sucks Blame TPJunkiewon 0 of 17 (avg 4.2%) · league rank Bottom 1% (2.1%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).