Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 43% 19r · 25th · 3.8/map | 0% 1r · 0.2/map | 52% 14r · 15th · 2.7/map | — | 50% 14r · 15th · 2.6/map | — | 23% 16r · 30th · 3.2/map |
| 6 gate madness | 56% 13r · 11th · 2.5/map | 58% 17r · 8th · 3.3/map | 100% 1r · 0.1/map | 71% 11r · 6th · 2.2/map | 40% 15r · 25th · 2.7/map | 12% 9r · 29th · 1.9/map | |
| 12 gate WTA | 20% 5r · 24th · 1.0/map | 80% 5r · 4th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 6 gate madness
✕ close- FRKN Bananastop 3 1 of 1 (avg 50%) · league rank Top 5% (62%)
- Wanted Dead Or A Wildtop 3 0 of 1 (avg 50%) · league rank Top 20% (58%)
- Odins Vaulttop 3 0 of 1 (avg 50%) · league rank Top 26% (57%)
- Supersizedtop 3 2 of 4 (avg 50%) · league rank Middle (54%)
- Roobettop 3 1 of 4 (avg 50%) · league rank Bottom 39% (52%)
- Iterotop 3 1 of 4 (avg 50%) · league rank Bottom 22% (48%)
- If Suck Blame Myselftop 3 0 of 4 (avg 50%) · league rank Bottom 14% (44%)
- Captain Deathtop 3 1 of 4 (avg 50%) · league rank Bottom 6% (37%)
- If Sucks Blame TPJunkietop 3 2 of 4 (avg 50%) · league rank Bottom 3% (33%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).