Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 24 gate madness
✕ close- She So Finetop 3 1 of 5 (avg 13%) · league rank Top 1% (18%)
- Iron Berthatop 3 1 of 2 (avg 13%)
- Iridium Quetzaltop 3 0 of 5 (avg 13%) · league rank Top 6% (17%)
- Aretha Franklintop 3 0 of 5 (avg 13%) · league rank Top 25% (14%)
- Couturetop 3 0 of 3 (avg 13%) · league rank Top 28% (14%)
- Working Girltop 3 0 of 5 (avg 13%) · league rank Top 31% (14%)
- Sweet Jethrotop 3 1 of 3 (avg 13%) · league rank Top 36% (13%)
- Big Beautiful Berthatop 3 0 of 5 (avg 13%) · league rank Top 39% (13%)
- Queen Atlastop 3 0 of 3 (avg 13%) · league rank Middle (13%)
- Captain Americatop 3 0 of 5 (avg 13%) · league rank Middle (13%)
- Bertha The Bullytop 3 2 of 5 (avg 13%) · league rank Middle (13%)
- Despacitatop 3 0 of 3 (avg 13%) · league rank Middle (12%)
- The African Queentop 3 0 of 5 (avg 13%) · league rank Middle (11%)
- Jazz Singertop 3 0 of 2 (avg 13%)
- Water Bugtop 3 0 of 2 (avg 13%)
- McFleettop 3 0 of 2 (avg 13%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).