Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 100% 3r · 1st · 1.0/map | 100% 1r · 0.7/map | 50% 6r · 8th · 2.0/map | 100% 1r · 0.4/map | 100% 4r · 1st · 2.9/map | 72% 14r · 3rd · 5.0/map | |
| 22 gate WTA | 70% 4r · 4th · 2.8/map | 67% 9r · 3rd · 2.0/map | 100% 1r · 1.5/map | 89% 9r · 1st · 2.0/map | 67% 3r · 2nd · 0.0/map | 50% 6r · 6th · 3.0/map | 33% 3r · 7th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1400m 24 gate madness
✕ close- She So Finetop 3 1 of 6 (avg 13%) · league rank Top 3% (18%)
- Despacitatop 3 0 of 4 (avg 13%) · league rank Top 10% (16%)
- Metabolictop 3 0 of 6 (avg 13%) · league rank Top 12% (16%)
- Age of Aquariustop 3 1 of 6 (avg 13%) · league rank Top 15% (15%)
- Bertha The Bullytop 3 1 of 6 (avg 13%) · league rank Top 15% (15%)
- Big Bad Berttop 3 1 of 6 (avg 13%) · league rank Top 16% (15%)
- Zimride1top 3 1 of 6 (avg 13%) · league rank Top 19% (15%)
- Working Girltop 3 2 of 6 (avg 13%) · league rank Top 20% (14%)
- Psychedelictop 3 1 of 6 (avg 13%) · league rank Top 33% (13%)
- Devils Towertop 3 0 of 6 (avg 13%) · league rank Middle (12%)
- The Brickyardtop 3 0 of 2 (avg 13%)
- Big Bold Berttop 3 0 of 6 (avg 13%) · league rank Bottom 27% (9.1%)
- Berthalinatop 3 0 of 6 (avg 13%) · league rank Bottom 16% (7.5%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).