Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 67% 9r · 8th · 1.0/map | 57% 7r · 14th · 0.7/map | 56% 18r · 17th · 2.0/map | 67% 6r · 7th · 0.5/map | 53% 29r · 18th · 3.2/map | 58% 46r · 11th · 5.1/map | |
| 22 gate WTA | 55% 31r · 13th · 3.1/map | 72% 18r · 2nd · 2.0/map | 52% 15r · 18th · 1.6/map | 50% 18r · 24th · 2.0/map | — | 59% 28r · 11th · 3.2/map | 78% 9r · 4th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1400m 24 gate madness
✕ close- She So Finetop 3 6 of 18 (avg 13%) · league rank Top 3% (18%)
- Big Bad Berthatop 3 2 of 18 (avg 13%) · league rank Top 9% (16%)
- Despacitatop 3 3 of 18 (avg 13%) · league rank Top 10% (16%)
- Metabolictop 3 4 of 18 (avg 13%) · league rank Top 12% (16%)
- Age of Aquariustop 3 2 of 18 (avg 13%) · league rank Top 15% (15%)
- Bertha The Bullytop 3 2 of 18 (avg 13%) · league rank Top 15% (15%)
- Big Bad Berttop 3 3 of 18 (avg 13%) · league rank Top 16% (15%)
- Zimride1top 3 3 of 18 (avg 13%) · league rank Top 19% (15%)
- Working Girltop 3 1 of 18 (avg 13%) · league rank Top 20% (14%)
- Psychedelictop 3 3 of 18 (avg 13%) · league rank Top 33% (13%)
- Devils Towertop 3 0 of 18 (avg 13%) · league rank Middle (12%)
- Big Bold Berttop 3 1 of 18 (avg 13%) · league rank Bottom 27% (9.1%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).