Team report · all teams · alpha

KING SHELDIKAR

Team vault →
Compare with

Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
She So Fine1941.0× avg
Working Girl1420.6× avg
Aretha Franklin1332.2× avg
Iridium Quetzal1331.8× avg
The African Queen1331.7× avg
McBubba1280.8× avg
Convergence1101.2× avg
Bertha The Bully1061.1× avg
Captain America1040.4× avg
Big Bold Bert930.7× avg
Big Bad Bert930.6× avg
Age of Aquarius931.2× avg
Psychedelic930.7× avg
Big Bad Bertha932.3× avg
Devils Tower930.4× avg
Metabolism752.0× avg
Synner740.1× avg
Queen Atlas732.6× avg
Sweet Jethro730.6× avg
Metabolic720.9× avg
Jazz Singer600.5× avg
Iron Bertha602.0× avg
Despacita590.3× avg
Water Bug490.0× avg
Zimride1412.1× avg
Crimson Tide392.1× avg
Cher370.0× avg
Destin360.9× avg
Iron Ox360.6× avg
Couture280.4× avg
McFleet231.3× avg
Big Beautiful Bertha200.8× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).