Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 78% 9r · 5th · 1.0/map | 33% 6r · 14th · 0.6/map | 44% 18r · 20th · 2.0/map | 20% 5r · 14th · 0.5/map | 51% 28r · 16th · 3.0/map | 66% 44r · 9th · 5.0/map | |
| 22 gate WTA | 59% 28r · 9th · 2.8/map | 54% 17r · 12th · 1.9/map | 55% 15r · 12th · 1.5/map | 44% 18r · 22nd · 2.0/map | — | 66% 29r · 7th · 3.2/map | 67% 9r · 8th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1200m 24 gate madness
✕ close- Big Bad Berthatop 3 1 of 6 (avg 13%) · league rank Top 1% (18%)
- Metabolismtop 3 3 of 6 (avg 13%) · league rank Top 2% (18%)
- Bertha The Bullytop 3 1 of 6 (avg 13%) · league rank Top 6% (17%)
- Big Beautiful Berthatop 3 0 of 6 (avg 13%) · league rank Top 7% (16%)
- Crimson Tidetop 3 0 of 3 (avg 13%) · league rank Top 8% (16%)
- Age of Aquariustop 3 0 of 6 (avg 13%) · league rank Top 9% (16%)
- Big Bad Berttop 3 0 of 6 (avg 13%) · league rank Top 10% (16%)
- Zimride1top 3 1 of 3 (avg 13%) · league rank Top 28% (14%)
- Psychedelictop 3 0 of 6 (avg 13%) · league rank Top 31% (13%)
- Big Bold Berttop 3 1 of 6 (avg 13%) · league rank Middle (12%)
- Despacitatop 3 0 of 3 (avg 13%) · league rank Middle (11%)
- Water Bugtop 3 0 of 3 (avg 13%) · league rank Middle (11%)
- Destintop 3 1 of 3 (avg 13%) · league rank Middle (11%)
- Devils Towertop 3 0 of 6 (avg 13%) · league rank Middle (10%)
- Chertop 3 0 of 3 (avg 13%) · league rank Bottom 20% (7.9%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).