Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 79% 25r · 1st · 2.0/map | 67% 15r · 6th · 1.3/map | 58% 21r · 12th · 1.9/map | — | 65% 17r · 6th · 1.7/map | ||
| 6 gate WTA | 58% 27r · 10th · 2.3/map | 56% 17r · 19th · 1.6/map | 65% 32r · 4th · 2.9/map | ||||
| 16 gate WTA | 58% 13r · 16th · 1.1/map | 71% 25r · 4th · 2.0/map | 75% 8r · 4th · 0.9/map | 33% 3r · 23rd · 0.5/map | 54% 24r · 18th · 2.0/map | ||
| 24 gate WTA | 58% 12r · 14th · 1.0/map | 83% 12r · 3rd · 1.0/map | 71% 38r · 3rd · 3.3/map | 63% 8r · 11th · 0.8/map | 100% 1r · 0.1/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 16 gate WTA
✕ close- Big Bad Berthawon 0 of 8 (avg 6.3%) · league rank Top 1% (11%)
- She So Finewon 1 of 8 (avg 6.3%) · league rank Top 3% (9.9%)
- Convergencewon 3 of 8 (avg 6.3%) · league rank Top 13% (8.3%)
- Couturewon 1 of 8 (avg 6.3%) · league rank Top 27% (7.4%)
- Working Girlwon 1 of 8 (avg 6.3%) · league rank Top 31% (7.1%)
- Sweet Jethrowon 0 of 8 (avg 6.3%) · league rank Top 36% (6.9%)
- Despacitawon 0 of 8 (avg 6.3%) · league rank Middle (5.7%)
- McBubbawon 0 of 8 (avg 6.3%) · league rank Bottom 39% (5.4%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).