Compare with
Power
53.1
15th of 40 on Anchor
Standings
—
Matches
—
Next match
None scheduled
Best map
Glory
Power 64.7 · 1st · 12–0
Worst map
Anchor
Power 53.1 · 15th · 5–3
Above average
Miracles
Power 62.3 · 5th · 8–1
Above average
Measure
Power 58.5 · 3rd · 8–2
Where do we lose the most points?
2200m 6 gate madness38%
2200m 1v146%
Where we win them
1200m 6 gate madness67%
2000m 6 gate madness63%
1800m 12 gate WTA75%
Next match: what do we pick, ban and field?
No match on the schedule yet.
Are we good enough at…
About average
51% of rounds · 17th of 40 · 31 rounds
0%league average 50%100%
Which cores are costing us?
Iron Hammer0.7× avg
Zimride10.8× avg
Carrying us
Aretha Franklin1.5× avg
Big Bad Bertha1.3× avg
Crimson Tide1.2× avg
Where are they better than us?
1000m 1v151 vs 63%
2200m 1v146 vs 53%
2200m 6 gate madness38 vs 44%
Where we're better
1200m 6 gate madness67 vs 45%
1800m 1v155 vs 42%
› Roster · 25 coresby distance type
Sprint · 13
- Big Bad BertSprint
- MetabolismSprint
- Working GirlSprint-Mid
- Age of AquariusSprint-Mid
- Bertha The BullySprint
- Big Bold BertSprint-Mid
- PsychedelicSprint-Mid
- Devils TowerSprint
- Big Beautiful BerthaSprint
- Crimson TideSprint-Mid
- Zimride1Sprint
- BerthalinaSprint
- The BrickyardSprint-Mid
Mid · 6
- She So FineMid
- Captain AmericaMid
- MetabolicMid
- ConvergenceMid
- Sweet JethroMid
- ShadowsMid
Marathon · 6
- Aretha FranklinMarathon
- McBubbaMid-Marathon
- Queen AtlasMarathon
- Throne GameMarathon
- VenusMid-Marathon
- Sinful SynergyMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).