Team report · all teams · alpha

KING SHELDIKAR

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Anchor, round by round

Every match on Anchor runs these races in this order until one team reaches 16 points (winning by 2). Read it top to bottom: the bar is how many matches get that far, and the win % is your record in that race type and distance on Anchor this season. Green = winning it (55%+), red = losing it (45% or less), paler = fewer than 3 rounds so far.

RoundRaceMaps that reach itWin %
11000m 1v1
100%
36%
21000m 6 gate madness
100%
81%
31200m 12 gate WTA
100%
50%
41400m 1v1
100%
55%
51200m 6 gate madness
100%
39%
61800m 1v1
100%
48%
71600m 6 gate madness
100%
58%
81800m 12 gate WTA
100%
50%
92200m 1v1
100%
57%
102000m 6 gate madness
100%
64%
112200m 6 gate madness
100%
63%
121000m 1v1
100%
36%
131000m 6 gate madness
100%
81%
141400m 1v1
100%
55%
151200m 6 gate madness
100%
39%
161800m 1v1
100%
48%
171600m 6 gate madness
100%
58%
182200m 1v1
99%
57%
191000m 1v1
99%
36%
201200m 6 gate madness
99%
39%
212000m 6 gate madness
96%
64%
222200m 6 gate madness
91%
63%
232200m 1v1
85%
57%
241000m 1v1
80%
36%
251400m 1v1
75%
55%
262000m 6 gate madness
67%
64%
271800m 1v1
59%
48%
281000m 6 gate madness
54%
81%
292200m 1v1most maps have finished by here
38%
57%
301200m 6 gate madness
28%
39%
311600m 6 gate madness
20%
58%
321200m 1v1
20%
—
332000m 6 gate madness
9%
64%
341400m 6 gate madness
9%
—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).