Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 36% 22r · 30th · 3.8/map | — | 55% 16r · 11th · 2.7/map | — | 48% 15r · 20th · 2.6/map | — | 57% 18r · 10th · 3.2/map |
| 6 gate madness | 81% 14r · 1st · 2.5/map | 39% 18r · 28th · 3.3/map | — | 58% 12r · 13th · 2.2/map | 64% 16r · 9th · 2.7/map | 63% 11r · 10th · 1.9/map | |
| 12 gate WTA | 50% 6r · 17th · 1.0/map | 50% 6r · 16th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Of the 11 races with 3+ rounds, you're above average in 5, below in 2 and about average in 4.
- 1000m 6 gate madness 81% vs 50%
- 2000m 6 gate madness 64% vs 50%
- 2200m 6 gate madness 63% vs 50%
- 1000m 1v1 36% vs 50%
- 1200m 6 gate madness 39% vs 50%
Ahead / behind = 5+ points apart. Biggest edges are weighted by how often the race comes up on Anchor, so a common race counts for more than a rare one.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).