Compare with
Power
54.5
10th of 33 on Anchor
Standings
—
Matches
—
Next match
None scheduled
Best map
Miracles
Power 63.0 · 6th · 5–4
Worst map
Anchor
Power 54.5 · 10th · 4–2
Above average
Measure
Power 60.2 · 7th · 1–0
Above average
Glory
Power 58.9 · 4th · 3–1
Where do we lose the most points?
1000m 1v136%
1200m 6 gate madness39%
1800m 1v148%
Where we win them
1000m 6 gate madness81%
2000m 6 gate madness64%
2200m 1v157%
Next match: what do we pick, ban and field?
No match on the schedule yet.
Are we good enough at…
Not yet
36% of rounds · 30th of 33 · 22 rounds
0%league average 50%100%
Which cores are costing us?
Destin0.8× avg
Iridium Quetzal1.0× avg
Carrying us
Big Bad Bert1.2× avg
The African Queen1.2× avg
Big Bad Bertha1.1× avg
Where are they better than us?
Pick a team to compare with.
› Roster · 25 coresby distance type
Sprint · 13
- Big Bad BertSprint
- MetabolismSprint
- Working GirlSprint-Mid
- Age of AquariusSprint-Mid
- Bertha The BullySprint
- Big Bold BertSprint-Mid
- PsychedelicSprint-Mid
- Devils TowerSprint
- Big Beautiful BerthaSprint
- Crimson TideSprint-Mid
- Zimride1Sprint
- BerthalinaSprint
- The BrickyardSprint-Mid
Mid · 6
- She So FineMid
- Captain AmericaMid
- MetabolicMid
- ConvergenceMid
- Sweet JethroMid
- ShadowsMid
Marathon · 6
- Aretha FranklinMarathon
- McBubbaMid-Marathon
- Queen AtlasMarathon
- Throne GameMarathon
- VenusMid-Marathon
- Sinful SynergyMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).