Team report · Pro league · alpha

KING SHELDIKAR

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Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Who KING SHELDIKAR actually sent in the races on Miracles that most matches reach, in round order, this season — most-used first, with how often each core earned the point there.

RaceKING SHELDIKAR sent
2000m 22 gate WTA
3.0 per map
She So Fine ×6 · won 1Aretha Franklin ×6 · won 0Convergence ×6 · won 0Sinful Synergy ×6 · won 1
2200m 24 gate madness
5.0 per map
She So Fine ×14 · top 3 4Aretha Franklin ×14 · top 3 6Convergence ×14 · top 3 0Sinful Synergy ×14 · top 3 3
1000m 22 gate WTA
2.8 per map
She So Fine ×4 · won 1Crimson Tide ×4 · won 0Big Bold Bert ×4 · won 0Metabolism ×4 · won 0
1800m 24 gate madness
2.9 per map
She So Fine ×4 · top 3 0Aretha Franklin ×4 · top 3 1Convergence ×4 · top 3 0Sinful Synergy ×4 · top 3 1
1600m 22 gate WTA
2.0 per map
She So Fine ×9 · won 0Convergence ×9 · won 2Working Girl ×9 · won 1McBubba ×9 · won 0
1400m 24 gate madness
2.0 per map
She So Fine ×6 · top 3 1Working Girl ×6 · top 3 2Bertha The Bully ×6 · top 3 1Big Bold Bert ×6 · top 3 0
1200m 22 gate WTA
2.0 per map
Bertha The Bully ×9 · won 2Big Beautiful Bertha ×9 · won 1Crimson Tide ×9 · won 1Big Bold Bert ×9 · won 0
1400m 22 gate WTA
1.5 per map
She So Fine ×1 · won 1Despacita ×1 · won 0Bertha The Bully ×1 · won 0Crimson Tide ×1 · won 0
1000m 24 gate madness
1.0 per map
Bertha The Bully ×3 · top 3 0Big Beautiful Bertha ×3 · top 3 0Crimson Tide ×3 · top 3 0Big Bold Bert ×3 · top 3 0
2200m 22 gate WTA
1.0 per map
She So Fine ×3 · won 0Aretha Franklin ×3 · won 0Convergence ×3 · won 0Sinful Synergy ×3 · won 0
1200m 24 gate madness
0.7 per map
Despacita ×1 · top 3 0Bertha The Bully ×1 · top 3 0Big Beautiful Bertha ×1 · top 3 1Crimson Tide ×1 · top 3 1

×9 = sent 9 times this season; won / top 3 = how often it earned the point there. Pick a team in Compare with to see theirs alongside.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).