Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 58% 12r · 15th · 1.0/map | 56% 9r · 14th · 0.6/map | 42% 24r · 28th · 2.0/map | 75% 8r · 3rd · 0.5/map | 55% 40r · 14th · 3.2/map | 54% 59r · 14th · 5.1/map | |
| 22 gate WTA | 58% 40r · 9th · 3.1/map | 70% 23r · 3rd · 2.0/map | 72% 21r · 5th · 1.6/map | 71% 24r · 2nd · 2.0/map | — | 67% 39r · 3rd · 3.2/map | 83% 12r · 3rd · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 22 gate WTA
✕ close- Disney Adultwon 3 of 40 (avg 4.5%) · league rank Top 3% (7.2%)
- Wasted Timewon 5 of 40 (avg 4.5%) · league rank Top 9% (6.4%)
- Blazzin Saddlewon 2 of 40 (avg 4.5%) · league rank Top 17% (5.6%)
- Boogie Boardwon 2 of 40 (avg 4.5%) · league rank Top 21% (5.3%)
- Middywon 5 of 40 (avg 4.5%) · league rank Top 25% (5.1%)
- Sound Offwon 0 of 40 (avg 4.5%) · league rank Top 28% (4.9%)
- LeBron Jameswon 3 of 40 (avg 4.5%) · league rank Top 33% (4.6%)
- Highlightwon 2 of 40 (avg 4.5%) · league rank Top 34% (4.5%)
- Slurpinwon 2 of 40 (avg 4.5%) · league rank Top 38% (4.3%)
- ZzZzZwon 0 of 40 (avg 4.5%) · league rank Middle (3.8%)
- Grand Theft Cheapowon 0 of 40 (avg 4.5%) · league rank Bottom 29% (2.9%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).