Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 57% 7r · 9th · 1.0/map | 50% 4r · 9th · 0.6/map | 64% 14r · 6th · 2.0/map | 0% 3r · 16th · 0.5/map | 68% 21r · 4th · 3.0/map | 65% 36r · 10th · 5.0/map | |
| 22 gate WTA | 66% 18r · 4th · 2.8/map | 71% 14r · 3rd · 1.9/map | 64% 10r · 6th · 1.5/map | 57% 14r · 12th · 2.0/map | — | 58% 23r · 13th · 3.2/map | 43% 7r · 18th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 22 gate WTA
✕ close- Middywon 1 of 14 (avg 4.5%) · league rank Top 5% (6.9%)
- Wasted Timewon 1 of 14 (avg 4.5%) · league rank Top 6% (6.8%)
- Boogie Boardwon 1 of 14 (avg 4.5%) · league rank Top 8% (6.6%)
- Blazzin Saddlewon 2 of 14 (avg 4.5%) · league rank Top 10% (6.3%)
- Disney Adultwon 1 of 14 (avg 4.5%) · league rank Top 15% (5.9%)
- Sound Offwon 2 of 14 (avg 4.5%) · league rank Top 22% (5.5%)
- Slurpinwon 0 of 14 (avg 4.5%) · league rank Middle (3.9%)
- Highlightwon 0 of 14 (avg 4.5%) · league rank Middle (3.6%)
- LeBron Jameswon 0 of 14 (avg 4.5%) · league rank Bottom 39% (3.3%)
- Grand Theft Cheapowon 0 of 14 (avg 4.5%) · league rank Bottom 30% (2.9%)
- ZzZzZwon 0 of 14 (avg 4.5%) · league rank Bottom 29% (2.9%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).