Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 24 gate madness
✕ close- Wasted Timetop 3 1 of 1 (avg 13%) · league rank Top 4% (17%)
- Middytop 3 0 of 1 (avg 13%) · league rank Top 4% (17%)
- Boogie Boardtop 3 0 of 1 (avg 13%) · league rank Top 7% (17%)
- Blazzin Saddletop 3 0 of 1 (avg 13%) · league rank Top 10% (16%)
- Disney Adulttop 3 0 of 1 (avg 13%) · league rank Top 19% (15%)
- Sound Offtop 3 0 of 1 (avg 13%) · league rank Top 27% (14%)
- Slurpintop 3 0 of 1 (avg 13%) · league rank Middle (12%)
- Highlighttop 3 0 of 1 (avg 13%) · league rank Bottom 35% (11%)
- LeBron Jamestop 3 0 of 1 (avg 13%) · league rank Bottom 31% (10%)
- Grand Theft Cheapotop 3 0 of 1 (avg 13%) · league rank Bottom 22% (9.1%)
- ZzZzZtop 3 0 of 1 (avg 13%) · league rank Bottom 22% (9.0%)
- Lex Luthortop 3 0 of 1 (avg 13%) · league rank Bottom 14% (7.9%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).