Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 67% 6r · 5th · 2.0/map | 33% 6r · 15th · 1.1/map | 42% 12r · 14th · 2.0/map | — | 36% 11r · 15th · 1.7/map | ||
| 6 gate WTA | — | 24% 11r · 19th · 1.5/map | 39% 18r · 17th · 3.0/map | ||||
| 16 gate WTA | 33% 6r · 14th · 1.1/map | 50% 6r · 12th · 2.0/map | 80% 5r · 1st · 0.9/map | 60% 5r · 4th · 0.5/map | 67% 12r · 3rd · 2.0/map | ||
| 24 gate WTA | 83% 6r · 3rd · 1.0/map | 83% 6r · 1st · 1.0/map | 34% 14r · 18th · 3.4/map | 100% 5r · 2nd · 0.8/map | — |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1400m 24 gate WTA
✕ close- Wake N Bakewon 0 of 6 (avg 4.2%) · league rank Top 2% (7.2%)
- Mid Mommawon 1 of 6 (avg 4.2%) · league rank Top 10% (5.7%)
- Burning Coralwon 1 of 6 (avg 4.2%) · league rank Top 14% (5.4%)
- Billie Jeanwon 0 of 6 (avg 4.2%) · league rank Top 14% (5.3%)
- Emo Chickwon 1 of 6 (avg 4.2%) · league rank Top 26% (4.7%)
- Min Maxingwon 0 of 4 (avg 4.2%) · league rank Top 29% (4.6%)
- Disney Adultwon 0 of 2 (avg 4.2%) · league rank Top 35% (4.3%)
- LeBron Jameswon 1 of 4 (avg 4.2%) · league rank Top 39% (4.1%)
- Sprintawon 0 of 2 (avg 4.2%)
- Mid Fillerwon 0 of 6 (avg 4.2%) · league rank Middle (3.4%)
- Sporty Chickwon 1 of 6 (avg 4.2%) · league rank Middle (3.4%)
- Fodder Fillywon 0 of 6 (avg 4.2%) · league rank Middle (3.2%)
- Midtown Brawlerwon 0 of 6 (avg 4.2%) · league rank Bottom 32% (2.8%)
- Quickiewon 0 of 6 (avg 4.2%) · league rank Bottom 28% (2.7%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).