Compare with
Power
55.7
8th of 26 on Anchor
Standings
2nd
Promotion
Matches
5–2
15 pts · rounds 282–236
Next match
Ruthless Roofer
Week 8
Best map
Measure
Power 63.4 · 2nd · 2–2
Worst map
Anchor
Power 55.7 · 8th · 4–2
Above average
Miracles
Power 59.0 · 9th · 2–1
Above average
Glory
Power 57.7 · 5th · 4–2
Where do we lose the most points?
2200m 1v144%
1800m 1v145%
2200m 6 gate madness46%
Where we win them
1000m 1v165%
1400m 1v180%
1600m 6 gate madness67%
Next match: what do we pick, ban and field?
Pick MeasureBan Miracles
2000m 12 gate madnessFazy, Mara Sport
1600m 1v1Slurpin, Pay Him
1800m 6 gate madnessMid Momma, Burning Coral
Which cores are costing us?
Quickie0.8× avg
Short Sport0.9× avg
Bloody Good0.9× avg
Carrying us
Sporty Chick3.3× avg
Billie Jean1.3× avg
Min Maxing1.2× avg
Where are they better than us?
1000m 6 gate madness52 vs 63%
Where we're better
1000m 1v165 vs 54%
1200m 6 gate madness55 vs 38%
› Roster · 25 coresby distance type
Sprint · 13
- LeBron JamesSprint
- QuickieSprint-Mid
- Billie JeanSprint-Mid
- Intense FishSprint
- Emo ChickSprint
- Mid MommaSprint-Mid
- ZzZzZSprint
- Blazzin SaddleSprint
- Fodder FillySprint
- Mid FillerSprint-Mid
- Sporty ChickSprint
- Short SportSprint
- Disney AdultSprint
Mid · 5
Marathon · 7
- FazyMarathon
- SlurpinMarathon
- MintyMid-Marathon
- Bloody GoodMarathon
- Grand Theft CheapoMarathon
- Mid MaxingMid-Marathon
- Pay HimMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).