Compare with
Power
54.3
12th of 40 on Anchor
Standings
—
Matches
—
Next match
None scheduled
Best map
Miracles
Power 62.5 · 4th · 12–0
Worst map
Anchor
Power 54.3 · 12th · 4–3
Above average
Glory
Power 57.2 · 9th · 11–4
Above average
Measure
Power 56.6 · 9th · 7–3
Where do we lose the most points?
2200m 1v137%
1600m 6 gate madness36%
1800m 12 gate WTA29%
Where we win them
1400m 1v168%
1000m 6 gate madness61%
1200m 12 gate WTA86%
Next match: what do we pick, ban and field?
No match on the schedule yet.
Are we good enough at…
About average
51% of rounds · 18th of 40 · 28 rounds
0%league average 50%100%
Which cores are costing us?
Blazzin Saddle0.4× avg
Sound Off0.6× avg
Zoned Out0.8× avg
Carrying us
Slurpin1.6× avg
Highlight1.5× avg
Fazy1.4× avg
Where are they better than us?
1800m 1v150 vs 79%
1800m 12 gate WTA29 vs 50%
1600m 6 gate madness36 vs 42%
Where we're better
1200m 6 gate madness57 vs 39%
2200m 6 gate madness57 vs 25%
› Roster · 25 coresby distance type
Sprint · 11
- LeBron JamesSprint
- QuickieSprint-Mid
- Billie JeanSprint-Mid
- Intense FishSprint
- Emo ChickSprint
- ZzZzZSprint
- Blazzin SaddleSprint-Mid
- Fodder FillySprint-Mid
- Sporty ChickSprint-Mid
- Short SportSprint
- Disney AdultSprint
Mid · 6
- Boogie BoardMid
- Burning CoralMid
- Wake N BakeMid
- Mid MommaMid
- Mid FillerMid
- Mara SportMid
Marathon · 8
- FazyMarathon
- SlurpinMarathon
- MintyMarathon
- Bloody GoodMarathon
- Grand Theft CheapoMarathon
- Mid MaxingMid-Marathon
- Midtown BrawlerMid-Marathon
- Pay HimMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).