Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 51% 28r · 18th · 3.9/map | — | 68% 19r · 1st · 2.8/map | — | 50% 18r · 21st · 2.6/map | — | 37% 23r · 35th · 3.4/map |
| 6 gate madness | 61% 17r · 8th · 2.5/map | 57% 21r · 11th · 3.3/map | — | 36% 14r · 33rd · 2.1/map | 56% 19r · 15th · 2.8/map | 57% 14r · 13th · 2.0/map | |
| 12 gate WTA | 86% 7r · 1st · 1.0/map | 29% 7r · 33rd · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1800m 12 gate WTA
✕ close- Middywon 0 of 7 (avg 8.3%) · league rank Top 4% (12%)
- Boogie Boardwon 2 of 7 (avg 8.3%) · league rank Top 5% (12%)
- Slurpinwon 0 of 1 (avg 8.3%) · league rank Top 29% (10%)
- Blazzin Saddlewon 0 of 7 (avg 8.3%) · league rank Top 29% (10%)
- Wasted Timewon 0 of 1 (avg 8.3%) · league rank Top 32% (9.9%)
- Burning Coralwon 0 of 6 (avg 8.3%) · league rank Top 33% (9.8%)
- Disney Adultwon 0 of 1 (avg 8.3%) · league rank Top 34% (9.7%)
- Zoned Outwon 0 of 6 (avg 8.3%) · league rank Middle (8.3%)
- Imaniwon 0 of 6 (avg 8.3%) · league rank Bottom 6% (4.8%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).