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Scooter Gang

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Miracles, round by round

Every match on Miracles runs these races in this order until one team reaches 16 points (winning by 2). Read it top to bottom: the bar is how many matches get that far, and the win % is your record in that race type and distance on Miracles this season. Green = winning it (55%+), red = losing it (45% or less), paler = fewer than 3 rounds so far.

RoundRaceMaps that reach itYour win %Bullet Racing
12000m 22 gate WTA
100%
17%50%
22200m 24 gate madness
100%
7%50%
31000m 22 gate WTA
100%
—33%
42200m 24 gate madness
100%
7%50%
52000m 22 gate WTA
100%
17%50%
61800m 24 gate madness
100%
33%50%
71600m 22 gate WTA
100%
11%67%
81400m 24 gate madness
100%
67%100%
91200m 22 gate WTA
100%
33%67%
102200m 24 gate madness
100%
7%50%
111400m 22 gate WTA
100%
—100%
121000m 24 gate madness
100%
33%50%
132200m 22 gate WTA
100%
0%0%
141400m 24 gate madness
100%
67%100%
151600m 22 gate WTA
100%
11%67%
161800m 24 gate madness
100%
33%50%
172000m 22 gate WTA
100%
17%50%
182200m 24 gate madness
100%
7%50%
191200m 22 gate WTA
100%
33%67%
202200m 24 gate madness
95%
7%50%
211000m 22 gate WTA
76%
—33%
221800m 24 gate madness
71%
33%50%
231000m 22 gate WTA
71%
—33%
241200m 24 gate madness
67%
—100%
251400m 22 gate WTA
52%
—100%
261600m 24 gate madnessmost maps have finished by here
38%
—0%
271000m 22 gate WTA
33%
—33%
281800m 24 gate madness
14%
33%50%

Bullet Racing: Power 61.0, #2. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).