Scooter Gang vs Bullet Racing
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 33%3r 50%2r | —0r 100%2r | 67%6r 100%4r | —0r 0%1r | 33%3r 50%4r | 7%15r 50%10r | |
| 22 gate WTA | —0r 33%5r | 33%9r 67%6r | —0r 100%2r | 11%9r 67%6r | 0%3r 100%2r | 17%6r 50%4r | 0%3r 0%2r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Of the 6 races with 3+ rounds for both teams, you're ahead in 0, behind in 6 and level in 0.
None yet.
- 2200m 24 gate madness 7% vs 50%
- 1600m 22 gate WTA 11% vs 67%
- 2000m 22 gate WTA 17% vs 50%
Ahead / behind = 5+ points apart. Biggest edges are weighted by how often the race comes up on Miracles, so a common race counts for more than a rare one.
Bullet Racing: Power 61.0, #2. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).