Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 33% 3r · 7th · 1.0/map | — | 67% 6r · 5th · 2.0/map | — | 33% 3r · 9th · 2.9/map | 7% 15r · 12th · 5.0/map | |
| 22 gate WTA | — | 33% 9r · 11th · 2.0/map | — | 11% 9r · 11th · 2.0/map | 0% 3r · 9th · 0.0/map | 17% 6r · 11th · 3.0/map | 0% 3r · 9th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 22 gate WTA
✕ close- Stylish Fordwon 0 of 9 (avg 4.5%) · league rank Top 14% (6.0%)
- Vix won 0 of 9 (avg 4.5%) · league rank Top 29% (5.1%)
- Panterawon 0 of 9 (avg 4.5%) · league rank Top 35% (4.8%)
- La Femme Nikitawon 1 of 9 (avg 4.5%) · league rank Middle (4.3%)
- Wrong Corewon 0 of 9 (avg 4.5%) · league rank Middle (4.0%)
- Fulgurwon 0 of 9 (avg 4.5%) · league rank Middle (3.7%)
- Selenewon 0 of 9 (avg 4.5%) · league rank Bottom 31% (3.0%)
- Mr. Nobodywon 0 of 9 (avg 4.5%) · league rank Bottom 27% (2.8%)
- Speedfuggerwon 0 of 9 (avg 4.5%) · league rank Bottom 17% (2.5%)
- Motherfuggerwon 0 of 9 (avg 4.5%) · league rank Bottom 10% (2.4%)
- Wondrous Vistawon 0 of 9 (avg 4.5%) · league rank Bottom 4% (2.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).