Team report · Pro league · beta

Scooter Gang

Team vault →
Compare with

Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1600m 24 gate madness

✕ close
Scooter Gang
  • Stylish Fordtop 3 0 of 4 (avg 13%) · league rank Top 15% (15%)
  • Vix top 3 1 of 4 (avg 13%) · league rank Top 31% (14%)
  • Panteratop 3 0 of 4 (avg 13%) · league rank Top 36% (13%)
  • La Femme Nikitatop 3 1 of 4 (avg 13%) · league rank Middle (13%)
  • Fulgurtop 3 2 of 4 (avg 13%) · league rank Middle (12%)
  • Wrong Coretop 3 1 of 4 (avg 13%) · league rank Middle (11%)
  • Selenetop 3 0 of 4 (avg 13%) · league rank Bottom 21% (8.8%)
  • Mr. Nobodytop 3 0 of 4 (avg 13%) · league rank Bottom 18% (8.3%)
  • Spit on dat thangtop 3 0 of 4 (avg 13%) · league rank Bottom 15% (8.0%)
  • Speedfuggertop 3 0 of 4 (avg 13%) · league rank Bottom 11% (7.5%)
  • Motherfuggertop 3 0 of 4 (avg 13%) · league rank Bottom 7% (7.0%)
  • Wondrous Vistatop 3 0 of 4 (avg 13%) · league rank Bottom 2% (6.5%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).