Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 63% 8r · 11th · 1.0/map | 50% 6r · 17th · 0.7/map | 25% 16r · 35th · 2.0/map | 25% 4r · 30th · 0.5/map | 54% 25r · 16th · 3.2/map | 15% 41r · 39th · 5.1/map | |
| 22 gate WTA | 52% 25r · 20th · 3.1/map | 44% 16r · 26th · 2.0/map | 47% 13r · 22nd · 1.6/map | 50% 16r · 22nd · 2.0/map | — | 29% 26r · 36th · 3.2/map | 13% 8r · 35th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 24 gate madness
✕ close- Stylish Fordtop 3 0 of 4 (avg 13%) · league rank Top 15% (15%)
- Vix top 3 1 of 4 (avg 13%) · league rank Top 31% (14%)
- Panteratop 3 0 of 4 (avg 13%) · league rank Top 36% (13%)
- La Femme Nikitatop 3 1 of 4 (avg 13%) · league rank Middle (13%)
- Fulgurtop 3 2 of 4 (avg 13%) · league rank Middle (12%)
- Wrong Coretop 3 1 of 4 (avg 13%) · league rank Middle (11%)
- Selenetop 3 0 of 4 (avg 13%) · league rank Bottom 21% (8.8%)
- Mr. Nobodytop 3 0 of 4 (avg 13%) · league rank Bottom 18% (8.3%)
- Spit on dat thangtop 3 0 of 4 (avg 13%) · league rank Bottom 15% (8.0%)
- Speedfuggertop 3 0 of 4 (avg 13%) · league rank Bottom 11% (7.5%)
- Motherfuggertop 3 0 of 4 (avg 13%) · league rank Bottom 7% (7.0%)
- Wondrous Vistatop 3 0 of 4 (avg 13%) · league rank Bottom 2% (6.5%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).