Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 67% 9r · 6th · 1.0/map | 33% 6r · 15th · 0.6/map | 61% 18r · 8th · 2.0/map | 100% 3r · 1st · 0.5/map | 32% 26r · 26th · 3.0/map | 27% 45r · 27th · 5.0/map | |
| 22 gate WTA | 56% 24r · 11th · 2.8/map | 29% 17r · 28th · 1.9/map | 46% 13r · 18th · 1.5/map | 33% 18r · 26th · 2.0/map | — | 29% 28r · 26th · 3.2/map | 33% 9r · 23rd · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Of the 12 races with 3+ rounds, you're above average in 4, below in 7 and about average in 1.
- 1600m 24 gate madness 100% vs 50%
- 1400m 24 gate madness 61% vs 50%
- 1000m 22 gate WTA 56% vs 50%
- 2200m 24 gate madness 27% vs 50%
- 2000m 22 gate WTA 29% vs 50%
- 1800m 24 gate madness 32% vs 50%
Ahead / behind = 5+ points apart. Biggest edges are weighted by how often the race comes up on Miracles, so a common race counts for more than a rare one.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).