Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 67% 9r · 6th · 1.0/map | 33% 6r · 15th · 0.6/map | 61% 18r · 8th · 2.0/map | 100% 3r · 1st · 0.5/map | 32% 26r · 26th · 3.0/map | 27% 45r · 27th · 5.0/map | |
| 22 gate WTA | 56% 24r · 11th · 2.8/map | 29% 17r · 28th · 1.9/map | 46% 13r · 18th · 1.5/map | 33% 18r · 26th · 2.0/map | — | 29% 28r · 26th · 3.2/map | 33% 9r · 23rd · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1400m 22 gate WTA
✕ close- Panterawon 2 of 13 (avg 4.5%) · league rank Top 1% (7.9%)
- Stylish Fordwon 2 of 13 (avg 4.5%) · league rank Top 8% (6.3%)
- Fulgurwon 1 of 13 (avg 4.5%) · league rank Top 28% (5.1%)
- Vix won 0 of 13 (avg 4.5%) · league rank Top 33% (4.8%)
- La Femme Nikitawon 0 of 4 (avg 4.5%) · league rank Top 36% (4.5%)
- Selenewon 0 of 13 (avg 4.5%) · league rank Middle (4.0%)
- Mr. Nobodywon 0 of 13 (avg 4.5%) · league rank Middle (3.9%)
- Wrong Corewon 0 of 13 (avg 4.5%) · league rank Bottom 38% (3.5%)
- Spit on dat thangwon 1 of 9 (avg 4.5%) · league rank Bottom 18% (2.5%)
- Speedfuggerwon 0 of 13 (avg 4.5%) · league rank Bottom 17% (2.5%)
- Motherfuggerwon 0 of 13 (avg 4.5%) · league rank Bottom 14% (2.4%)
- Wondrous Vistawon 0 of 13 (avg 4.5%) · league rank Bottom 2% (2.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).