Team report · Pro league · beta

Scooter Gang

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Measure, round by round

Every match on Measure runs these races in this order until one team reaches 16 points (winning by 2). Read it top to bottom: the bar is how many matches get that far, and the win % is your record in that race type and distance on Measure this season. Green = winning it (55%+), red = losing it (45% or less), paler = fewer than 3 rounds so far.

RoundRaceMaps that reach itWin %
12000m 4 gate WTA
100%
0%
22200m 6 gate WTA
100%
0%
31000m 1v1
100%
100%
42200m 6 gate madness
100%
100%
52000m 12 gate madness
100%
0%
61800m 24 gate madness
100%
0%
71600m 4 gate WTA
100%
50%
81200m 6 gate WTA
100%
50%
91600m 1v1
100%
50%
101000m 6 gate madness
100%
50%
111400m 12 gate madness
100%
0%
121000m 24 gate madness
100%
0%
131200m 4 gate WTA
100%
0%
142000m 6 gate WTA
100%
0%
151600m 1v1
100%
50%
161800m 6 gate madness
100%
0%
172000m 12 gate madness
100%
0%
182200m 24 gate madness
100%
—
191800m 4 gate WTA
100%
50%
201800m 6 gate WTA
100%
0%
212000m 1v1
95%
—
221600m 6 gate madness
91%
—
231000m 12 gate madness
86%
—
241200m 24 gate madness
86%
—
251400m 4 gate WTA
77%
—
261600m 6 gate WTA
68%
—
271400m 1v1
55%
—
281800m 6 gate madnessmost maps have finished by here
45%
0%
291800m 12 gate madness
32%
—
302200m 24 gate madness
27%
—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).