Team report · Pro league · beta

Scooter Gang

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1800m 24 gate madness

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Scooter Gang
  • Stylish Fordtop 3 1 of 2 (avg 13%) · league rank Top 22% (14%)
  • Panteratop 3 0 of 2 (avg 13%) · league rank Top 37% (12%)
  • Vix top 3 1 of 2 (avg 13%) · league rank Middle (11%)
  • Fulgurtop 3 0 of 2 (avg 13%) · league rank Middle (11%)
  • La Femme Nikitatop 3 0 of 2 (avg 13%) · league rank Middle (11%)
  • Wrong Coretop 3 0 of 2 (avg 13%) · league rank Bottom 37% (9.3%)
  • Selenetop 3 0 of 2 (avg 13%) · league rank Bottom 35% (9.1%)
  • Spit on dat thangtop 3 0 of 2 (avg 13%) · league rank Bottom 34% (8.9%)
  • Mr. Nobodytop 3 0 of 2 (avg 13%) · league rank Bottom 24% (8.0%)
  • Speedfuggertop 3 0 of 2 (avg 13%) · league rank Bottom 16% (7.3%)
  • Wondrous Vistatop 3 0 of 2 (avg 13%) · league rank Bottom 6% (6.6%)
  • Motherfuggertop 3 0 of 2 (avg 13%) · league rank Bottom 4% (6.5%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).