Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 24 gate madness
✕ close- Panteratop 3 1 of 8 (avg 13%) · league rank Top 22% (14%)
- Vix top 3 0 of 8 (avg 13%) · league rank Top 30% (13%)
- Fulgurtop 3 1 of 8 (avg 13%) · league rank Top 34% (13%)
- Wrong Coretop 3 0 of 8 (avg 13%) · league rank Top 34% (13%)
- Stylish Fordtop 3 1 of 8 (avg 13%) · league rank Top 35% (13%)
- Selenetop 3 1 of 8 (avg 13%) · league rank Top 35% (13%)
- Mr. Nobodytop 3 1 of 8 (avg 13%) · league rank Middle (11%)
- La Femme Nikitatop 3 0 of 8 (avg 13%) · league rank Middle (11%)
- Speedfuggertop 3 0 of 8 (avg 13%) · league rank Bottom 39% (10.0%)
- Spit on dat thangtop 3 0 of 8 (avg 13%) · league rank Bottom 18% (7.7%)
- Motherfuggertop 3 0 of 8 (avg 13%) · league rank Bottom 11% (6.9%)
- Wondrous Vistatop 3 1 of 8 (avg 13%) · league rank Bottom 1% (6.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).