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Scooter Gang

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Measure, round by round

Every match on Measure runs these races in this order until one team reaches 16 points (winning by 2). Read it top to bottom: the bar is how many matches get that far, and the win % is your record in that race type and distance on Measure this season. Green = winning it (55%+), red = losing it (45% or less), paler = fewer than 3 rounds so far.

RoundRaceMaps that reach itWin %
12000m 4 gate WTA
100%
0%
22200m 6 gate WTA
100%
0%
31000m 1v1
100%
100%
42200m 6 gate madness
100%
0%
52000m 12 gate madness
100%
25%
61800m 24 gate madness
100%
50%
71600m 4 gate WTA
100%
100%
81200m 6 gate WTA
100%
50%
91600m 1v1
100%
100%
101000m 6 gate madness
100%
100%
111400m 12 gate madness
100%
100%
121000m 24 gate madness
100%
100%
131200m 4 gate WTA
100%
50%
142000m 6 gate WTA
100%
50%
151600m 1v1
100%
100%
161800m 6 gate madness
100%
57%
172000m 12 gate madness
100%
25%
182200m 24 gate madness
100%
100%
191800m 4 gate WTA
96%
100%
201800m 6 gate WTA
95%
100%
212000m 1v1
92%
0%
221600m 6 gate madness
86%
50%
231000m 12 gate madness
78%
0%
241200m 24 gate madness
73%
100%
251400m 4 gate WTA
66%
100%
261600m 6 gate WTA
56%
100%
271400m 1v1most maps have finished by here
40%
0%
281800m 6 gate madness
33%
57%
291800m 12 gate madness
26%
—
302200m 24 gate madness
18%
100%
311800m 4 gate WTA
10%
100%
322200m 6 gate WTA
10%
0%
332000m 1v1
5%
0%
341800m 6 gate madness
5%
57%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).