Scooter Gang vs Bullet Racing
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 0%4r 25%4r | 50%4r 46%5r | 28%7r 62%8r | —0r —0r | 42%5r 56%7r | ||
| 6 gate WTA | —0r —0r | 42%5r 28%7r | 26%11r 67%12r | ||||
| 16 gate WTA | 25%4r 75%4r | 25%4r 25%4r | 33%3r 25%4r | —0r 33%3r | 25%8r 63%8r | ||
| 24 gate WTA | 50%4r 50%4r | 50%4r 50%4r | 25%8r 55%10r | 0%2r 0%3r | —0r —0r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Of the 13 races with 3+ rounds for both teams, you're ahead in 2, behind in 7 and level in 4.
- 1400m 6 gate WTA 42% vs 28%
- 1600m 16 gate WTA 33% vs 25%
- 2000m 6 gate WTA 26% vs 67%
- 1600m 24 gate WTA 25% vs 55%
- 2200m 16 gate WTA 25% vs 63%
Ahead / behind = 5+ points apart. Biggest edges are weighted by how often the race comes up on Glory, so a common race counts for more than a rare one.
Bullet Racing: Power 49.6, #7. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).