Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 0% 4r · 11th · 2.0/map | 50% 4r · 6th · 1.4/map | 28% 7r · 10th · 1.9/map | — | 42% 5r · 7th · 1.8/map | ||
| 6 gate WTA | — | 42% 5r · 8th · 1.7/map | 26% 11r · 11th · 2.9/map | ||||
| 16 gate WTA | 25% 4r · 10th · 1.1/map | 25% 4r · 9th · 2.0/map | 33% 3r · 8th · 0.9/map | — | 25% 8r · 11th · 2.0/map | ||
| 24 gate WTA | 50% 4r · 6th · 1.0/map | 50% 4r · 5th · 1.0/map | 25% 8r · 10th · 3.6/map | 0% 2r · 0.8/map | — |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 24 gate WTA
✕ close- Stylish Fordwon 0 of 8 (avg 4.2%) · league rank Top 14% (5.5%)
- Vix won 0 of 8 (avg 4.2%) · league rank Top 28% (4.6%)
- Panterawon 0 of 8 (avg 4.2%) · league rank Top 35% (4.3%)
- La Femme Nikitawon 0 of 8 (avg 4.2%) · league rank Middle (3.9%)
- Wrong Corewon 2 of 8 (avg 4.2%) · league rank Middle (3.7%)
- Fulgurwon 0 of 8 (avg 4.2%) · league rank Middle (3.3%)
- Selenewon 0 of 8 (avg 4.2%) · league rank Bottom 30% (2.7%)
- Mr. Nobodywon 0 of 8 (avg 4.2%) · league rank Bottom 26% (2.5%)
- Spit on dat thangwon 0 of 8 (avg 4.2%) · league rank Bottom 18% (2.3%)
- Speedfuggerwon 0 of 8 (avg 4.2%) · league rank Bottom 16% (2.3%)
- Motherfuggerwon 0 of 8 (avg 4.2%) · league rank Bottom 9% (2.2%)
- Wondrous Vistawon 0 of 8 (avg 4.2%) · league rank Bottom 4% (2.1%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).